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useMutation

tsx
tsx
const {
data,
error,
isError,
isIdle,
isPending,
isPaused,
isSuccess,
failureCount,
failureReason,
mutate,
mutateAsync,
reset,
status,
submittedAt,
variables,
} = useMutation({
mutationFn,
gcTime,
mutationKey,
networkMode,
onError,
onMutate,
onSettled,
onSuccess,
retry,
retryDelay,
throwOnError,
meta,
})
mutate(variables, {
onError,
onSettled,
onSuccess,
})
tsx
tsx
const {
data,
error,
isError,
isIdle,
isPending,
isPaused,
isSuccess,
failureCount,
failureReason,
mutate,
mutateAsync,
reset,
status,
submittedAt,
variables,
} = useMutation({
mutationFn,
gcTime,
mutationKey,
networkMode,
onError,
onMutate,
onSettled,
onSuccess,
retry,
retryDelay,
throwOnError,
meta,
})
mutate(variables, {
onError,
onSettled,
onSuccess,
})

Options

  • mutationFn: (variables: TVariables) => Promise<TData>
    • Required, but only if no default mutation function has been defined
    • A function that performs an asynchronous task and returns a promise.
    • variables is an object that mutate will pass to your mutationFn
  • gcTime: number | Infinity
    • The time in milliseconds that unused/inactive cache data remains in memory. When a mutation's cache becomes unused or inactive, that cache data will be garbage collected after this duration. When different cache times are specified, the longest one will be used.
    • If set to Infinity, will disable garbage collection
    • Note: the maximum allowed time is about 24 days. See more.
  • mutationKey: unknown[]
    • Optional
    • A mutation key can be set to inherit defaults set with queryClient.setMutationDefaults.
  • networkMode: 'online' | 'always' | 'offlineFirst
    • Optional
    • defaults to 'online'
    • see Network Mode for more information.
  • onMutate: (variables: TVariables) => Promise<TContext | void> | TContext | void
    • Optional
    • This function will fire before the mutation function is fired and is passed the same variables the mutation function would receive
    • Useful to perform optimistic updates to a resource in hopes that the mutation succeeds
    • The value returned from this function will be passed to both the onError and onSettled functions in the event of a mutation failure and can be useful for rolling back optimistic updates.
  • onSuccess: (data: TData, variables: TVariables, context: TContext) => Promise<unknown> | unknown
    • Optional
    • This function will fire when the mutation is successful and will be passed the mutation's result.
    • If a promise is returned, it will be awaited and resolved before proceeding
  • onError: (err: TError, variables: TVariables, context?: TContext) => Promise<unknown> | unknown
    • Optional
    • This function will fire if the mutation encounters an error and will be passed the error.
    • If a promise is returned, it will be awaited and resolved before proceeding
  • onSettled: (data: TData, error: TError, variables: TVariables, context?: TContext) => Promise<unknown> | unknown
    • Optional
    • This function will fire when the mutation is either successfully fetched or encounters an error and be passed either the data or error
    • If a promise is returned, it will be awaited and resolved before proceeding
  • retry: boolean | number | (failureCount: number, error: TError) => boolean
    • Defaults to 0.
    • If false, failed mutations will not retry.
    • If true, failed mutations will retry infinitely.
    • If set to an number, e.g. 3, failed mutations will retry until the failed mutations count meets that number.
  • retryDelay: number | (retryAttempt: number, error: TError) => number
    • This function receives a retryAttempt integer and the actual Error and returns the delay to apply before the next attempt in milliseconds.
    • A function like attempt => Math.min(attempt > 1 ? 2 ** attempt * 1000 : 1000, 30 * 1000) applies exponential backoff.
    • A function like attempt => attempt * 1000 applies linear backoff.
  • throwOnError: undefined | boolean | (error: TError) => boolean
    • Defaults to the global query config's throwOnError value, which is undefined
    • Set this to true if you want mutation errors to be thrown in the render phase and propagate to the nearest error boundary
    • Set this to false to disable the behavior of throwing errors to the error boundary.
    • If set to a function, it will be passed the error and should return a boolean indicating whether to show the error in an error boundary (true) or return the error as state (false)
  • meta: Record<string, unknown>
    • Optional
    • If set, stores additional information on the mutation cache entry that can be used as needed. It will be accessible wherever the mutation is available (eg. onError, onSuccess functions of the MutationCache).
  • queryClient?: QueryClient,
    • Use this to use a custom QueryClient. Otherwise, the one from the nearest context will be used.

Returns

  • mutate: (variables: TVariables, { onSuccess, onSettled, onError }) => void
    • The mutation function you can call with variables to trigger the mutation and optionally hooks on additional callback options.
    • variables: TVariables
      • Optional
      • The variables object to pass to the mutationFn.
    • onSuccess: (data: TData, variables: TVariables, context: TContext) => void
      • Optional
      • This function will fire when the mutation is successful and will be passed the mutation's result.
      • Void function, the returned value will be ignored
    • onError: (err: TError, variables: TVariables, context: TContext | undefined) => void
      • Optional
      • This function will fire if the mutation encounters an error and will be passed the error.
      • Void function, the returned value will be ignored
    • onSettled: (data: TData | undefined, error: TError | null, variables: TVariables, context: TContext | undefined) => void
      • Optional
      • This function will fire when the mutation is either successfully fetched or encounters an error and be passed either the data or error
      • Void function, the returned value will be ignored
    • If you make multiple requests, onSuccess will fire only after the latest call you've made.
  • mutateAsync: (variables: TVariables, { onSuccess, onSettled, onError }) => Promise<TData>
    • Similar to mutate but returns a promise which can be awaited.
  • status: string
    • Will be:
      • idle initial status prior to the mutation function executing.
      • pending if the mutation is currently executing.
      • error if the last mutation attempt resulted in an error.
      • success if the last mutation attempt was successful.
  • isIdle, isPending, isSuccess, isError: boolean variables derived from status
  • isPaused: boolean
    • will be true if the mutation has been paused
    • see Network Mode for more information.
  • data: undefined | unknown
    • Defaults to undefined
    • The last successfully resolved data for the mutation.
  • error: null | TError
    • The error object for the query, if an error was encountered.
  • reset: () => void
    • A function to clean the mutation internal state (i.e., it resets the mutation to its initial state).
  • failureCount: number
    • The failure count for the mutation.
    • Incremented every time the mutation fails.
    • Reset to 0 when the mutation succeeds.
  • failureReason: null | TError
    • The failure reason for the mutation retry.
    • Reset to null when the mutation succeeds.
  • submittedAt: number
    • The timestamp for when the mutation was submitted.
    • Defaults to 0.
  • variables: undefined | TVariables
    • The variables object passed to the mutationFn.
    • Defaults to undefined.
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